cylinder{ <0,0,0>,<0,2,0>,0.2 

          texture { pigment { color rgb<0.40,0.25,0.15>*1.2 }
                    normal  { bumps 0.5 scale <0.005,0.25,0.005>}
                    finish  { phong 0.5 reflection 0.00 }
                  } // end of texture
          scale <1,1,1> rotate<0,0,0> translate<0,0,0>
        } // end of cylinder  ------------------------------------
